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Visual Art

I'm a digital illustrator and I'm self-taught in Blender, and I enjoy sculpting procedural materials and exploring both photorealistic and abstract effects.

3D

Driving Home

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"Dawnbringer" Sword Design

"Shiva" Ship Design

"Flame" Poster

Flying Saucer

Clock Tower (gif)

Wooden AI Kart

Low-Poly Depth of FIeld

Procedural Shaders

Materials created with calculations, not image textures. They can be applied to any surface.

Soap Bubbles

Watermelon, Interior and Exterior

Peach

Grape

Potato

2D

Peckish Aristocrab

i40

Lady in Profile

TAC (for Ryan Yoshikami)

"Hitbox" Radio Poster

Grant Sanderson

Lambert, Hendricks, and Ross

Pikango

Kass

Death Mountain

Tektite (Outer Wilds)

Mario and the Stranger (Outer Wilds)

"Super Mario Symphony" Concepts

"Super Mario Symphony" is a fictional Mario game concept I use to study and emulate the way Koji Kondo composes. These are the thumbnails.

Beatburg Fortress

Mount Salsatoa

Drum Summit

Droning Desert