Back to Home

Visual Art

I'm self-taught in Blender, and I enjoy sculpting procedural materials and exploring non-photorealistic effects. I also draw character designs and paint digitally.

3D

Driving Home

>

"Dawnbringer" Sword Design

"Shiva" Ship Design

Out of Gas

"Flame" Poster

Flying Saucer

Clock Tower (gif)

Procedural Shaders

Materials created with calculations, not images. They can be applied to any surface.

Soap Bubbles

Watermelon, Interior and Exterior

Peach

Grape

Potato

2D

Peckish Aristocrab

i40

Lady in Profile

TAC (for Ryan Yoshikami)

"Hitbox" Radio Poster

Grant Sanderson

Lambert, Hendricks, and Ross

Pikango

Kass

Death Mountain

Tektite (Outer Wilds)

"Super Mario Symphony" Concepts

"Super Mario Symphony" is a fictional Mario game concept I use to study and emulate the way Koji Kondo composes. These are the thumbnails.

Beatburg Fortress

Mount Salsa

Drum Summit

Droning Desert